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Silent hill ps vita review
Silent hill ps vita review








There is one option by which we can position the camera behind the character's back (similar to a FPS game) which helps clear any problem the "weird angles" may create. Sometimes the camera will make weird pannings that work out as a really dramatic effect. So, end of discussion.Īlso the camera not only swaps between different static angles as in classic Horror/Survival games, but every angle has real time motion on its own. In the videogaming community there is somewhat an arguement about the mist that covers the town, whether is there to help the game rendering or just to add to the atmosphere: well whatever the truth is, it works great for the atmosphere. The different scenarios are stuffed with small freaky details, which will add a lot to the atmosphere.

silent hill ps vita review

The town is depicted to every little detail, making it look very realistic. Plus, they looking silly makes up for a strong contrast with the "alternate" version of them you will find in Dark Silent Hill (more on this later). The first monsters you come to find look kinda silly, but I believe they are inteded to, as you will probably understand near the end, when you get in Alessa's childhood bedroom. Nevertheless, from a designer point of view I think they look great. The graphics resemble to DirectX 6 class games, wich means pretty little polygons per character, crappy lighting effects, and very low resolution textures. I got to go easy on THE GRAPHICS, since as I said I don't know how close to the PSX limits these are. Furthermore, I'll be comparing Silent Hill to its sequel, which will of course sound quite anachronic. So, all this rant is meant to explain the fact that I might be too hard on some technical aspects, since I come from a DirectX 8.1 class PC, and don't know the exact limitations of PSX. To the moment, it is the only PSX game I own, and it will most likely remain like that for the time being. I found out SH was only a PSX game which didn't make it to any other platform, so guess what? I GOT A PSX JUST TO PLAY SILENT HILL. Well I won't extend about it here -you can go ahead and read my REVIEW if you want to know how much I liked it- but I will say this: I liked the story so much, that I was compelled to play the first game no matter what. So, this was pretty much my videogaming life, until one day I stumbled upon Silent Hill 2. Or like I'm controlling some badly handicaped character. Not being able to use it to look around makes me feel kind of claustrophobic. The inabilty to have features such as "free look" kills me. This would eventually make full-keyboard controlled games (namely, Survival/Horror games) pretty hard for me to get used to. I liked Survival/Horror games when they first came out -AND IT WAS NOT IN 1996 WITH THAT RESIDENT EVIL CRAP, IT WAS LIKE 3 YEARS BEFORE AND THE GAME WAS CALLED ALONE IN THE DARK!!!-, yet the more I growed as a PC-player, the more I got used to the keyboard/mouse combo (too much FPSs and adventure games). Hell, I grew up by a Sinclair's ZX Spectrum +, which makes it even worse as even the mouse was kinda weird for me at a time.

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Plus, as any human being who is more than 15 years old as of June 2003, I didn't develop these 15-inch twice-articulated thumbs people seem to have nowadays, thus I choose my good old keyboard over any console controller any day of the week.

Silent hill ps vita review Pc#

Unlike some people out there, I stick to my PC and I was NEVER interested in getting a console, don't have the money nor the will to do it.








Silent hill ps vita review